JIE EE QUEK
Technical Designer
Game Designer
Level Designer
Shipped Projects
Freelance
Student Projects
What I Did:• Created blockouts for 55 levels across multiple biomes.• Iterated on levels based on playtest data.• Built 55 levels by replacing finalized blockouts with modular art assets.• Created tools to help speed up level design process.• Proposed and prototyped 3 puzzle levels.• Created documentation on various gameplay features and levels.• Actively collaborated with other designers, artists, programmers, UI/UX, and audio designers on an ongoing basis to accomplish goals.
About
An all-encompassing RPG-simulator hybrid with strong monster-raising and multiplayer features. Adventure with friends in a beautiful world of wonder and fantastic creatures. Build, craft, farm, fish and raise and breed amazing pet companions!
Team
Magnus Games Studio
What I Did:• Rapid prototyping of game levels.• Scripted tutorial sequence.• Scripted all game mechanics.• Created various special effects with Unreal Particle System.• Made full use of multiple modular asset packs with modifications to create environments.• Implemented lighting and art pass for all levels.• Used 3rd party tool Spacescape to create space environment with math.• UI/UX design.• Written dev logs.
About
DUMMY LIFE is a science fiction puzzle game that utilizes hacking mechanics. Play as CYPH3R, a test dummy with hacking abilities and journey through beautifully crafted test sites in the backwaters of universe while overcoming security systems blocking your escape.
Platform
PC
Development Time
1 year
DEVLOGS
Team
Jie Ee Quek - Game Designer
DUMMY LIFE
A SCI-FI HACKING PUZZLE GAME
DUMMY LIFE is a science fiction puzzle game that utilizes hacking mechanics.Play as CYPH3R, a test dummy with hacking abilities and journey through beautifully crafted test sites in the backwaters of universe while overcoming security systems blocking your escape.
GAMEPLAY TRAILER
Screenshots
FEATURES
• 18 playable puzzle levels
• Hack into devices and use them to •your advantage
• Hack into other test dummies to see what they are thinking
• Breathtaking Spacescapes
• Customizable appearances
• Hidden collectibles
• Third person and first person perspective
itch.io
Demo
Interested in the game but not sure if it is worth it? Try it out yourself!The purpose of the demo is to give an early introduction of what the game is about.
What is in the Demo?
• Introduction/Backstory
• 2 Levels (Easy and Intermediate difficulty)
• 1 Spacescape (Flame Nebula)
• Limited Game Mechanics: Hackable Button, Camera, Computer Log, Test Dummy
• Limited Hidden Collectibles
• Limited Character Appearances
• No Time Limit
*Save file doesn't carry over to final game
What is NOT the Demo?
- Cinematic Cutscenes
- 16 more awesome levels
- Many more amazing Spacescapes
- Advance Game Mechanics: Controllable Robot, Laser Traps, Moving Platform, Pressure Plate, Teleporter
- More Hidden Collectibles
- More Character Appearances
© 2017 by Flying Rain. All Rights Reserved.
AWAY FROM GUILD
Game Designer
Unreal 4, Blueprints
What I Did:• Initial concept and pitching of various game mechanics.• Implemented character skills, loots, quest, crafting and summoning system with Blueprint.• Scripted additional tools with blueprints for setting up levels and sceneries quickly.• Created levels using modular art assets provided.• Collaborated with team to define, review and integrate necessary assets.• Iterate on levels and progression regularly to balance the pacing of the game based on playtest feedback.• Written dialogue for characters.• Made use of spreadsheet and datatables with Unreal Engine 4 for data driven work.
About
Recruit adventures, equip them with powerful relics and send them out on quests! Expand your guild and be the best! Away from Guild is a Guild simulation game.
Platform
iOS, Android
Development Time
1 year
Team
Chang You Wong - Programmer
Jie Ee Quek - Game Designer
Jia Min Wong - Marketer
Fish & Eggs
Game Designer
Unreal 4, Blueprints
What I Did:• Manage iOS certs for mobile development• System design - Scripted saving, game state, fish logic, cash shop and upgrades with Unreal 4 Blueprint• Collaborated with artist to create fish designs and level themes• UI design
About
DUMMY LIFE is a science fiction puzzle game that utilizes hacking mechanics. Play as CYPH3R, a test dummy with hacking abilities and journey through beautifully crafted test sites in the backwaters of universe while overcoming security systems blocking your escape.
Platform
PC
Development Time
1 year
Team
Chyang Wei Tee - Publisher
Jie Ee Quek - Game Designer
Fei Mi Quek - Artist
Lightmare
Level Designer
Unreal 4, Blueprints
What I Did:• Paper prototyping• Designed multiple levels with gameflow (peaks and valleys) in mind• Block out levels with BSP for rapid testing• Collaborated with artists to ensure the matching theme and prevent gameplay design conflicts• Collaborated with designers to ensure gameplay, design and level transition matches• Iterated on levels regularly based on playtesting feedback• Gameplay balance for main character and various enemies• Scripted events using Unreal 4 Blueprint• Ship battle sequences with matinee and blueprint• Rapid prototype mutiple wave spawning system for enemy spawning• Created tutorial HUD and dynamic tutorial sequences• Playtesting and data gathering• Camera design
About
Lightmare is a fast-paced third person action game set in a mysterious nightmarish world made with Unreal 4. The player will take the role of the main character, Miranda who has awaken in an unfamiliar world and is trying to find a way out.
Platform
PC
Development Time
8 months
Development
Team
Brandon Burt - Art Director, Concept Artist
Brendon Clifford - Graphics Programmer
Connor Day - Environment Artist
James McWhirter - Environment Artist, VFX
Aerik Lansel - Animator
Sammi Pearson - Character Modeler
Chuck Silvers - A.I. Programmer
Rhiannon Vickers - Producer
Kevin Giang - Lead Designer
Jie Ee Quek - Game Designer
Danial Zanetti - Sound Designer
Project Matrix
Game Designer - Solo Project
Unreal 4, Blueprints
What I Did:• Sketched, block out & design levels with BSP for rapid testing & iteration• Utilized modular art assets to build diverse indoor and outdoor environments• Scripted all gameplay mechanics with Unreal 4 Blueprint• Designed moment to moment gameplay experiences• Iterate on levels and mechanics regularly based on playtest feedback• Level detailing and lighting
About
Project Matrix is a first person puzzle game about hacking. Hack your way through as a super intelligent A.I. and find out your true purpose. Make use of different hackable devices to your advantage to achieve your goal.
Platform
PC
Development Time
1.5 months
Team
Jie Ee Quek - Game Designer
Manufactura K4 (UE4 Marketplace) - Art Assets
DigiPen Sound Library - Sound
Blackout Day
Game Designer - Solo Project
Unreal 4, Blueprints
What I Did:• Designed exterior and interior levels• Tells a story within space• Leverage Unreal 4 stock art assets to create a different world• Cinematic cutscene sequences• Created transport system• Scripted repair mechanic logic• Custom camera system that extends Unreal 4 base camera• Lighting for the levels
About
Blackout Day is a 3D adventure game set in the future that follows the journey of an Engineer to restore power to the city. Explore atmospheric indoor and outdoor environments while fixing the source of power failure in this experience focused game.
Platform
PC
Development Time
2 months
Team
Jie Ee Quek - Game Designer
Unreal 4 - Art Assets
DigiPen Sound Library - Sound
Ocublocks
Level Designer
Unreal 3, Kismet
What I Did:• Paper prototyping• Designed multiple levels with unique puzzle elements• Block out levels with BSP for rapid testing• Collaborated with designers to ensure gameplay, design and level transition matches• Iterated on levels regularly based on playtesting feedback• Playtesting and data gathering• Contributed various mechanic concepts to the team• Scripted gameplay/puzzle logic with Unreal 3 Kismet
About
Ocublocks is a virtual reality physics based puzzle game that utilizes Oculus Rift and Razer Hydras. The game puts the player within a virtual reality program where a glitch has occured and must find the source of it to fix it.
Platform
PC & VR
Development Time
4 months
Notes
Ocublocks was chosen by DigiPen to participate in 2015 IGF Student Entrant.
Team
Douglas Buzzel - Producer
Rachel Clark - Modeler
Justin Jacox - Sound Designer
Miria Mirasol - Test Lead
Kevin Giang - Technical Designer
Jie Ee Quek - Level Designer
Five Days to Grow
Game Designer
Zero Engine, Python
What I Did:• Scripted gameplay logic with Python using Zero Engine (DigiPen Proprietary Engine)• Game balancing• Created a giant table of possible flora and fauna combinations• Created various 2D sprites for the game• Collaborated with artist to ensure art style matches• Playtesting and data gathering• HUD designs
About
Five Days To Grow is a casual discovery arcade style game featuring clean and unique art style. Play as a park fairy and restore the park to its glory by cross pollinating different types of flora.
Platform
PC
Development Time
2 months
Team
Jie Ee Quek - Game Designer
Fei Mi Quek - Artist
DigiPen Sound Library - Sound
Drifting Comet
Game Designer - Solo
Zero Engine, Python
What I Did:• Designed 9 levels each with unique mechanics• Scripted gameplay logic with Python using Zero Engine (DigiPen Proprietary Engine)• Designed 8 stars including their mechanics and systems
About
Drifting Comet is a 2D platformer. Play as a kind-hearted drifting comet in the milky way and collect all life essence scattered around the solar system to prevent earth from dying.
Platform
PC
Development Time
3 months
Team
Jie Ee Quek - Game Designer
Zero Engine - Art Assets
DigiPen Sound Library - Sound
Mods
Starcraft 2
Click on image to go to mod's page
Secret Steak Society
A Rock the Cabinet 2014 map. Secret Steak Society is a fast paced arena game about cows and gangs in space.
The Intersection
A 3rd person hack and slash game. Play as an elite Hydralisk and secure a new breeding zone for your Queen in one of the busiest and most secure trading routes within Terran territory.
Queen
A comedic cinematic contest map about a marine watching TV at home.
Warcraft 3
Click on image to go to mod's page
Battle of Crystalvale
An objective based ARTS/MOBA/AOS game with over 34 unique heroes each with unique specializations and 5 custom scripted abilities.
Garden of War
An experimental ARTS/MOBA/AOS that focused on high mastery skills, hero evolution and objective-based capture points.
Warcraft 3 Custom GUI Chain System
A GUI chain system that extends on the default chain system and is fully customizable.
Secret Steak Society
Game Designer
Starcraft 2 Editor
What I Did:• Designed and populated level• Designed and scripted game mechanics• Scripted events to create conflicts• Global shop economy system• Bounty system• Custom UI• Iteration & Playtesting
About
Secret Steak Society is a 4 player FFA fast paced arena game about cows and gangs in space. The goal is to earn 30,000 cash to win the game. Players have to plan how they want to spend their hard earned cash because upgrades are essential to winning but overspending will cost the game.
Map Link
• starcraft://map/1/235282 (NA)• starcraft://map/2/164210 (EU)• starcraft://map/3/83726 (KR & TW)• starcraft://map/6/21730 (SEA)
Development Time
1 week
Patch Notes
Team
Jie Ee Quek - Game Designer
Starcraft 2 Editor - Development Tool
Friends & Players - Testers
The Intersection
Game Designer
Starcraft 2 Editor
What I Did:• Designed and populated level• Scripted events and story sequences• Written the story for the game• Scripted enemy waves• Created custom UI• Cinematic cutscenes• Implemented 3rd person controls into Starcraft 2
About
The Intersection is a 3rd person hack and slash game. In this game, you get to play as an elite Hydralisk and your goal is to secure a new breeding zone for your Queen in one of the busiest and most secure trading routes within the Terran territory.
Map Link
battlenet://starcraft/map/1/236617 (NA)
Development Time
2 weeks
Notes
This mod was a success during the beta. The video has over 20,000 views and I received a lot of positive feedback from the players and the modding community over at sc2mapster.com. It was also a great learning experience for me as a designer as I was able to learn the editor quickly and efficiently to get the mod out in 2 weeks.Source: http://www.sc2mapster.com/maps/intersection/
Team
Jie Ee Quek - Game Designer
Starcraft 2 Editor - Development Tool
Friends & Players - Testers
Queen
Game Designer
Starcraft 2 Editor
What I Did:• Story• Camera design• Worked within constraint of video duration limit
About
Queen is a comedic cinematic map about a marine watching TV at home.
Development Time
5 days
Team
Jie Ee Quek - Game Designer
Starcraft 2 Editor - Development Tool
Little Big Planet - Audio
Battle of Crystalvale
Game Designer
Warcraft 3 Editor
What I Did:• Designed and populated level• Created 34 unique heroes• Created 170 custom scripted abilities• Scripted unique death system• Scripted events for capture objectives• Created 48 custom minions• Designed 4 specializations categories (Tank, Siege, DPS, Support)
About
Battle of Crystalvale (BoC) is an objective based ARTS/MOBA/AOS game with over 34 unique heroes each with unique specializations and 5 custom scripted abilities. There are 3 capture points on the map that will strengthen your minions by spawning Nagas, and they will be the key to victory for teams who captured them.
Development Time
7 months
Team
Jie Ee Quek - Game Designer
Warcraft 3 Editor - Development Tool
Friends & Players - Testers
Garden of War
Game Designer
Warcraft 3 Editor
What I Did:• Designed and populated level• Created 12 heroes (4 base, 8 advance)• Created 48 over the top custom scripted abilities• Scripted events for capture objectives• Created 16 custom minions• Minion upgrade system
About
Garden of War is an on-going experiment ARTS/MOBA/AOS that focused on high mastery skills, hero evolution and objective based capture points.Each capture point provides a bonus:• Top: Wood Bonus• Mid: Exp Bonus• Bottom: Gold Bonus
Development Time
2 months
Team
Jie Ee Quek - Game Designer
Warcraft 3 Editor - Development Tool
Friends & Players - Testers
GUI Chain System
Game Designer
Warcraft 3 Editor
What I Did:• Scripted a fully customizable chain system that extends upon the default chain system• Easy to use for devs who only know how to use GUI triggers
About
A GUI chain system I created back in 2010 that extends on the default chain system and it is fully customizable.
Development Time
2 weeks
Team
Jie Ee Quek - Game Designer
Warcraft 3 Editor - Development Tool
Friends & Players - Testers
Development
MISC
PROJECT AFK - COMBAT PROTOTYPE
Combat Designer, Level Designer
Unreal 4, Blueprints
About
Project AFK is a third person Roguelite action adventure game, an ongoing side project that I started with a group of friends that are passionate about bringing over the top action combat into the Roguelite genre.What I Did:• 3C design - making sure feedback and responsiveness feels tight.• Design, implement and iterate on core combat mechanics for the player character.• Design, implement and iterate on boss behaviors and attack patterns using behavior tree.• UI mockup.• Find and implement appropriate placeholder audio for the combat prototype.• Created trello and discord channel to keep things organized and have a place for communication.
Combat Prototype
AFKPrototypev5_Public.zip (855 MB)
Player Controls
Primary Attack (5x combo)
Air SlamTiming AttackSpecial AttackChantJump
Double JumpDash
Air DashCamera ControlsMovementMagic KatanaTranscend
-Settings MenuRestart GameQuit GameBoss Trigger
Left click
Left click while in airHold right click, release at perfect timing to deal more damage. This attack will unleash magic katana.Q (usable when purple bar is full)1, 2, 3, 4. Use this to match boss cursed attack chant pattern to enter transcend mode.Spacebar
Spacebar again while in airShift
Shift while in air. Will dash further than ground dash.Mouse lookW, A, S, DSpawn on 5th primary attack.Counter a cursed attack with matching chant. During this time you are immune to CC effects and will charge towards boss when using primary attack.O (while not in cheat menu)P (while not in any menu)ESC (while not in cheat menu)Move to center of arena to activate boss.
Previous Iterations
CODE SUMMIT - GAME DESIGN COURSE
Game Design Course Planner
Unreal 4, Blueprints, Powerpoint
Sample Slides
What I Did:• Created a slideshow with 240 pages that showcased the process of creating a game from scratch to deployment in Unreal Engine 4 using blueprints.• Created 2 demo levels as supplementary learning material, showing the processes of basic level prototyping, art pass, blueprint scripting, triggers and events.• Documented the process with screenshots included in the slides as step-by-step guidance.• Active communication with the employer to maintain a consistent vision.• Fulfilled the specifications and goals of the course.
Development Time
2-3 months
Resume
About
• 7 years of experience in the industry with 4 shipped projects.
• Additional software industry experience focusing on technology 4.0 and Digital Twin.
• Strong game design skillset, including gameplay, system, level, content design, rapid prototyping and documentation.
• Fluent in many scripting languages and game engines.
• 3 years of modding experience over different games.
• Fast learner, able to pick up and learn new engines and scripting languages quickly.
• Works on prototypes and game ideas as pastime.